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Name: Laural

Years: 30
What is my nationaly: Bolivian
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Despite the cute animals in all the trailers, Far Cry 6 should come with a massive trigger warning for a lot of reasons. As with your more traditional weapons, they can be upgraded with mod slots, purchased at vendors, and swapped at will.

To put it simply, your job is to eff up as much of Castillo's bag as possible with violence, stealth, and explosives, taking out anti-craft guns, sabotaging his factories, and murdering his powerful supporters. Everything you know and love about it is still there - crazy weapons, clearing checkpoints, murderous wildlife, climbing to obscure locations - but the small changes that have been made have a big impact on the overall experience. Aside from that, I was grateful that this Far Cry went easy on the woo-woo hallucinogenic scenes it's been such a big fan of in the past.

Wardrobe malfunction

See comments. Even after hours and hours I just want to go back in, and I know the game will reward me for doing it. It's a nice idea, suiting up before a hunt with animal protection buffing clothes, stealth-friendly outfits for assassinations, but in big battles, the reality is pausing the action to quickly change Dani's trousers in a menu - which is quite the mental image. Every treasure hunt and side mission was still there for me to work my way through, something that feels like it could take weeks, and there was even a new Insurgency system that adds new area leaders for me to kill.

Every mission I scraped through felt rough and ready, and like there had to be a better way, or I just hadn't quite unlocked the right equipment yet - the wingsuit, a rocket launcher, a sniper rifle…?

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It's not just the violence - though the close-up machete kills that see you ram the blade right into the skull of your victim are pretty brutal - it's the way the story really wants you to know that Castillo is a villain by showing, not telling. When you reach a guerilla camp or hit a cutscene the game swaps from first-person to third-person, letting you see your character - and whatever terrible outfit you've chosen for them - with friends, foes, and the events of the storyline.

It's not that games shouldn't tackle this stuff, it's just hard to make the tonal switch from the absolute degradation of humanity to "look, we made a minigame that looks like Street Fighter, but with chickens!

Rachel Weber. There were no spirit quests or magical adventures, just a few missions that involved being super drunk or driving a car while off your nut on poison gas. It's not a real complaint, more a warning for anyone with a soul who doesn't like seeing a puppy getting kicked. There was also a lot more cock than I was expecting in my Far Cry 6.

Home Reviews. Our Verdict.

For the first few hours, even if you're one of the Far Cry faithful, you should expect to feel a little bit lost as you master these tweaks to the system. You too can know the thrill of wearing a fishing vest disguised as body armor. I missed the simplicity of purchasing perks and never having to think about them again, but the ability to tailor will appeal to anyone that feels at home in anything like Destiny menu. Your guerilla starter kit includes a crocodile companion 'Amigo' called Guapo, a Supremo backpack that is essentially a wearable ultimate ability, and a mix of standard and improvised weapons from shotguns to things that shoot CDs.

Follow the story and sidequests and you'll unlock more of all of the above, and your inventory will soon look like the attic of a very unstable, weaponized hoarder. One controversial question, though - has Far Cry 6 made its Amigo animal companions too damn adorable this time around?

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Far Cry 6 definitely feels like the turning point for a series in transition. In a nice touch for fashionistas, you can transmog each item of kit so even if you need some ugly sneakers that help with tripwires, you can make them look like anything else from the same category that you have in your collection. It's like coming back into the office to find someone has moved all your stuff around, only rather than misplacing your favorite mug, here you're not sure why your molotovs aren't appearing in your weapon wheel.

On the game mechanics side, there are big changes under the hood. Marks a new era for the Far Cry series and delivers more explosive action and adventure than ever before, even as the story fumbles some of its more upsetting plot points.

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It might have changed its tone and a few of its mechanics, but the series' delight in total chaos is still front and center. This time around it isn't about vacationing dude bros, a trip to dump some cremation ashes, or a weird cult. Your Supremo also dictates which gadgets - grenades, healing syringes, EMPs - appear in your weapon wheel. As a lazy ass tank with very little nuance to my playstyle, I faced most of the game with the same explosive Supremo you get at the beginning, finding it just too much of a lifesaver when taking out tanks and helicopters with a single hit to ever really let it go.

Once I had made it through that early stage though, and onto the main map of the Yaran mainland, it all clicked back into place. A particular watch ups your defense stats against blast rounds, a safari hat tags animals slave you automatically for easy tracking, the Fuego gloves mean when you're on fire you put yourself out automatically, rather than needing to suck a button. Whole dog were absolutely banjaxed by my crocodile or dog or panther getting themselves in trouble and me dropping absolutely every objective and any concern for my own health meter to go and help them.

Cons Doesn't cock if it wants to be weighty or whacky The new perks mechanic means a lot of menu time.

You can collect roosters, play as a rooster in a cockfighting side game that PETA is absolutely going to lose its mind over, gain a punk rooster Amigo and even some of the Stories of Yara side quests revolve around eggs and birds and rooster spurs. After all the horror and roosters, the ending to the Far Cry main campaign felt rushed and too simple, leaving me emotionally unsatisfied. It wasn't even a gameplay consideration, they can be revived or at worse resummoned after a short wait - I just couldn't bear seeing anyone hurt them.

Now instead of using skill points to purchase perks or abilities, any changes to Dani's base stats come from the kit they equip in the form of headwear, shirts, trousers, shoes, and gloves.

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I started out hating it, by the end of the game, me and Far Cry 6 had come to a respectful if uneasy truce - one where I tried to face a tank dressed in fishing gear at least twice before spotting my mistake in a cutscene. Between a tiny dog in a wheelchair and customizable outfits, I was maybe too emotionally invested in their welfare.

The first four or so hours of the game were a baffling thrillride, it seemed no matter what I did every mission descended into an all-out brawl, with stealth attempts scuppered by mongoose attacks, enemy tank patrols popping up with alarming regularity, and in a weird bit of emergent narrative, I saw more NPC horses and dogs hit by cars than I care to remember. You play as a male or female version of Dani Rojas, would-be regime escapee turned guerrilla revolutionary.

The Verdict.

The game opens with mass murder and cracks on at the same pace from there, so expect to see corpses - so many corpses - medical experimentation on live subjects, some very clumsy handling of a trans rights storyline, human trafficking, torture, and more. Someone chopped down the skill trees and made a wardrobe with the wood.

One for someone's psychoanalyst to ponder for sure. Most notable at first is actually seeing Dani, your character is now more than just some eyeballs you stare through. Pros An insane supply of stories, side quests, activities, and secrets to explore The Far Cry power fantasy is alive and well Amigo animal companions are useful and adorable.

As the story progresses you'll team up with other pockets of resistance, winning them over with your own personal brand of death and destruction to help their causes, and freeing up different provinces along the way. Roosters are a recurring theme to the point where I'm wondering if someone on the Ubisoft team had a particularly traumatic experience with chickens at an early age. Far Cry 6 is a massive game with multiple personality disorder, ready to suck you into its chaotic world of tank battles and stealth machete kills and cockfighting, and then shotgun blast you in the guts with its attempts to tackle serious issues with its story.

The facial expressions are well done, and seeing Dani actually react to the world and its terrors makes for a more compelling cutscene every time. It was as if that trademark Far Cry power fantasy feeling was always just out of reach. The new Supremo Backpacks also come in a range of flavors - stealth, explosives, hunting - each packing a super ability that recharges over time and can turn the tide of an encounter in seconds.

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